
Like any good gumshoe, you get pulled into the shenanigans because of your “reputation” for being an intergalactic fixer of sorts. It also might have something to do with all the weird purple slugs hanging off people’s necks (and the massive six-foot ones spewing acid in the wilderness). She was on Eridanos to promote a new line of Spectrum vodka for the Rizzo corporation, sparking rumors of corporate sabotage, jealous celebrities, and even a spurned lover. Ruth Bellamy) appears in a riveting cutscene to start the story that ends with her untimely death. While there are a litany of NPCs with dialogue options aplenty in Outer Worlds’ latest expansion, one of the most pivotal can’t actually talk to you - because she’s dead. Obsidian Entertainment Building a whodunit Inverse spoke with Poddar and Outer Worlds director Tim Cain about bringing this thrilling mystery to life, the challenge of introducing new companions, and the shift to the character-driven approach at the heart of Murder on Eridanos. That changed the development of this DLC into something that was very much NPC driven.” A murder mystery involves interacting primarily with characters. “We wanted something that was rooted in personalities and characters. “One of the reasons we went with a murder mystery is that it is, by its nature, character- driven,” Poddar explains. Nitai Poddar, lead narrative designer for Murder on Eridanos, tells Inverse that the new expansion doubles down on the pulpy vibes of Outer Worlds to create a more story-focused experience. Murder on Eridanos is a punchy, murder mystery set in a luxury hotel orbiting a gas giant. The latest DLC for Outer Worlds looks to combine all of that into a story expansion stuffed with the trademark humor that has made the 2019 action RPG such a hit with fans, particularly those who pine for the Fallout: New Vegas glory that developer Obsidian is best known for.


We’re all inherently fascinated with the prospect of killing, or being killed, or catching killers or killers on-the-loose.
